Text page
The Things that Knowledge Cannot Eat
A myth-science text that insists on the surplus that escapes explanatory capture and returns as fiction, atmosphere, and occult pressure.
Archive condition
The page uses the canonical extracted text as its reading layer while preserving the original file paths as the archival source of record.
Core idea
The piece is concerned with what remains outside rational digestion. Hyperstition appears here as a mode of encounter with residues, entities, and narrative pressures that cannot be fully stabilized by knowledge.
Rather than offering a flat definition, the text builds through tonal pressure and conceptual remainder. It lets myth and excess do work that ordinary explanation would neutralize.
That matters because hyperstition loses something when it is reduced to a clever media-theory formula. This text preserves the part of the concept bound to opacity, appetite, and the outside of explanatory mastery.
How to read this text
Read slowly and track the recurring language of remainder, appetite, and resistance to capture. The piece builds its argument atmospherically.
Do not flatten it into a single thesis too quickly. Its value lies in how myth-science is allowed to exceed didactic explanation.
Representative extracts
Definition · paragraph 31
-THE THINGS THAT KNOWLEDGE CANNOTEAT- above the ordinary, the contradictory above the axiomatic.”°! OD is drawn to the swerve (clinamen), the anomaly (exception), syzygy (unexpected alignment), slippery realities, the spiral, and the embrace (and inspired misuse) of science and science fiction.
Definition · paragraph 3
-THE THINGS THAT KNOWLEDGECANNOTEAT- continually vacillating between speculative fiction, familiarity, and otherness, scanning unreal environments across dimensions and time scales. For us, science fiction (SF) is produced out of cultural necessity, helping us imagine futures that slide toward us under the surface of the present.
Definition · paragraph 12
-THE THINGS THAT KNOWLEDGECANNOTEAT- Liquid Lattice (2006) is an oracular lattice generated from ancient numerological traditions of Black Atlantean occult cosmology, “rediscovered” by the Ccru and spliced onto by 0D. Our text generates iterations of uncanny affective becomings, at once slimy and artificial, fusing biotech with monstrous feminine archetypes, AI with xenofeminism, and SF with San and Xhosa mythos.
Definition · paragraph 15
-THE THINGS THAT KNOWLEDGE CANNOT EAT- imagination, creativity, and desire. In Cyberpositive the “white darkness” of “possession space” is inserted into the fracture line where science and the supernatural conflate, where the space of flows and the space of places collide.?* The Old Ones of the crossroads, the gods of places and things, are combined with wildly proliferating digital avatars, bringing a “wasp nest of shaman connectors” into focus.??
Mechanism · paragraph 3
-THE THINGS THAT KNOWLEDGECANNOTEAT- continually vacillating between speculative fiction, familiarity, and otherness, scanning unreal environments across dimensions and time scales.
Appears in sections
Hyperstition and Fiction-Making Primary section
The archive's central model of fiction as causal force, feedback loop, and world-making process.